What Makes Our Approach Different
Most VR courses teach Unity basics and hope students figure out the spatial relationships. We start with spatial relationships and let the technical skills emerge naturally. It's like learning to think in VR before learning to code in VR.
The breakthrough came when we realized VR development isn't just programming—it's architectural thinking. Students learn to construct digital spaces the same way architects approach physical buildings: understanding flow, proportion, and human interaction patterns before worrying about materials and construction details.